Points and Slots Cheat Sheet
10 point types and 15 slot types.
Points
10 point types.
Hit Points
Hit Points represent how badly hurt you can be before you fall unconscious or die.
Stamina Points
Stamina Points represent how much damage you can take before you’re actually hurt. Stamina Points are lost before Hit Points and are much easier to regain.
Resolve Points
Resolve points represent a way for Starfinder characters to replenish their Stamina Points and powering some class features and other abilities. At 1st level, your character has a number of Resolve Points equal to 1 + the ability score modifier for her class’s key ability score.
Rogue Points
Rogue points represent discretionary percentage points that are applied to D&D 2nd Edition Rogue abilities.
Skill Points
Skill Points represent a modifier to a D&D 3rd Edition skill check.
Research/Background Points
Research (called background in early editions) points represent a research system in Collective for a character to learn or modify things they don’t have normal access to. For ex.: learning a new feat, skill, spell, familiar capability, sometimes an entire class.
Luck Points
Luck points represent a modification to a die roll. Most commonly Concordant(x2) classes use these, but they can be found other places. These are different from a luck stone effect which alters a natural die roll.
Psionic Strength Points/Power Points (PSP)
PSPs represent a flexible point buy system for psionic using beings to use their powers with.
Hero Points
Hero points represent a point buy system Pathfinder characters use to do heroic acts. These points do not regenerate and may only be used once. There are ways of acquiring them through character development.
Worship Points
Worship points represent how much worship Concordant (x2) or greater beings gain from followers.
Slots
Race Slots are generally limited to one per slot. The exceptions are summon, follower, hireling, henchman, SL, and Psi power slots. These are limited to "enough" or "plenty" depending on the circumstances. Summon slots have an additional restriction that you can't fill a summon slot with more summons than the source produces in one use.
Race Slots
Race slots represent what race(s) Collective characters are. When you are more than 1 race, you are mixed race and take the best of all modifiers.
Class Slots
Class slots represent what class(es) Collective characters are.
Proficiency Slots
Proficiency slots represent a modification to a die roll for D&D 2nd Edition characters to use on their proficiency/secondary skill rolls. They come in two varieties of weapon and nonweapon.
Summon Slots
Summon slots represent a limit on how many summoned creatures a Collective character can have.
Follower Slots
Follower slots represent a Collective character’s ability to have subordinates that don’t have to be actively adventuring to gain benefit from. Followers give Worship Points.
Henchmen/Hireling Slots
Henchmen/Hireling Slots represent a Collective character’s ability to have a subordinate in leu of a summoned creature. You can use your summon slot to hold henchmen/hirelings but not the other way around.
Revive Slots
Revive slots represent a Collective character’s ability to have a subordinate brought back from the dead in leu of having a summoned creature.
Familiar Slots
Familiar slots represent a Collective wizard group character’s Familiar found through the find familiar spell.
Animal Companion Slots
Animal Companion slots represent a Collective character’s ability to have a subordinate that levels with them while adventuring.
Mount Slots
Mount slots represent a Collective character’s ability to have a subordinate that they ride and can redirect damage to from attacks.
Martial Arts Slots
Martial Arts slots represent a Collective character’s ability to learn a martial arts technique.
Kit Slots
Kit slots represent a D&D 2nd Edition character’s ability to take a Kit.
Feat Slots
Feat slots represent a D&D 3rd Edition character’s ability to take a Feat.
Spell Slots
Spell slots represent how many spells a spell casting class has actively memorized for the day.
Psi Power Slots
Psi Power slots represent how many powers a psionic using class has actively memorized for the day.